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Meng Ren'Du
Garoun Investment Bank Gallente Federation
0
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Posted - 2011.11.24 07:13:00 -
[1] - Quote
The idea is simple. Create a system that players can go to that will only allow you initiate combat with one player and only if that player isn't in combat and hasn't been in combat for 5 minutes.
This will hopefully give the winner of the previous battle a chance to recover or get out of Dodge if they can't repair before they would be engaged again.
I really like the idea of fights being ship class specific. for example cruiser vs cruiser, frigate vs frigate, BS vs BS.
This could really be a fun way for players to mix is up without losing your favorite ship to a roaming gank squad.
Personal Disclosure: I"m fairly new to the game and haven't done any intentional pvp, I'm not in a player corp yet, but I am curious to see some PVP action, without having to take someones bait cans.
In closing I would like to say that EVE is a big universe; surely there is room for just one solo pvp system. It would also make since that 0.0 players would have a direct jump point to it that wouldn't involve traveling Hi-Sec space.
0.0 space is expansive, but from what I hear not well populated. The Arena style system would be a great place for players to hone their combat skills and not automatically get smoked becuase someone has more friends in closer proximity.
As the saying goes more pew pew pew = more fun..
Comments Welcome.
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Meng Ren'Du
Garoun Investment Bank Gallente Federation
1
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Posted - 2011.11.24 08:17:00 -
[2] - Quote
Onictus wrote:Arenas and instanced playgrounds have ruined enough otherwise enjoyable PvP games thanks.
You want arena's play WoW
I understand what you are saying, but we are only talking about 1 system out of how many 1,000?
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Meng Ren'Du
Garoun Investment Bank Gallente Federation
2
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Posted - 2011.11.24 14:44:00 -
[3] - Quote
IHaveCandyGetInTheVan69 wrote:Meng Ren'Du wrote:Onictus wrote:Arenas and instanced playgrounds have ruined enough otherwise enjoyable PvP games thanks.
You want arena's play WoW
I understand what you are saying, but we are only talking about 1 system out of how many 1,000? 7500, and the answer is still no, this goes against the very fundamentals of eve.
It's Eve Universe and the operative word for me is universe.
It seems to me that it would be easy to create a back story of how a strange system was found that effects communications so no grouping would be allowed.... I have other ideas to flesh out the this solo only system and I'll try to drop a idea or two in each post.
I enjoy Eve and feel like there is untapped potential for some epic 1v1 dogfighting battles. Some of the most interesting post I've read are other players talking about 1v1 battles with an unknown foe.
With regards to your comment that the idea is against the fundamentals of eve, I disagree. The fundamentals of eve are it's a sandbox. Devs create the world and the players decide.
Thanks to everyone that is supportive or humoring me with this idea.
FYI I am not trolling. I will admit that I'm mostly a pve style player, but I do enjoy the danger eve represents it is quite... thrilling. But for me the subject is not me or WoW it's bringing a new and interesting system to Eve.
Last year when I took my first stab at playing I remember a promo that talked about every player being like a diety, but it's really hard to play that out when "blob" rule all.
Perhaps the system could be called Diety System.
Comments are welcome |

Meng Ren'Du
Garoun Investment Bank Gallente Federation
2
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Posted - 2011.11.24 15:19:00 -
[4] - Quote
Othran wrote:Its pointless. Want to go PvP then you don't need an arena system. Just undock and head to low-sec/npc null.
Hell we're back at October 2008 population levels, low-sec is empty (apart from FW areas), null npc is dead and most of sov null docks up when a neutral comes into system.
In short there has never been a better time to try solo PvP. The probability of being ganked away from busy routes is extremely low.
Edit - actually finding a target is likely to prove harder than killing it. No joke.
Thanks for the comments Othran.
What you are saying matches what I've been hearing on other post.
Can I asked you a question. Do you adventure solo in 0.0 space? If you do how many times do you find another solo player to engage versus a pack?
Can you give me a ratio 2 to 1, 5 to 1, 1 to 1 ...
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Meng Ren'Du
Garoun Investment Bank Gallente Federation
2
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Posted - 2011.11.24 16:23:00 -
[5] - Quote
Sevena Black wrote:This exists already. For years actually. This is how it works:
"Hello corpmate, would you like a 1vs1 ? "
If you're in a NPC-corp you're clearly stating you DON'T want to interact too much. Thats fine. EVE is a sandbox. YOU decide what happens. That includes PVP. If you want an arena, set it up.
Small edit: I complety agree with the post above
I''m missing something in most of the replies I see. Are you all saying that Eve PvP is fine the way it is?
Common are comments about 0.0 space being mostly abandoned. Common are comments that the game is fine the way it is. I've read comments that the Devs are looking for ideas to improve the 0.0 space participation. I'm just pitching an idea.
If the current participation of pvp is fine and working as intending and what does it hurt to add another option to a sandbox?
Are you naysayers concerned that a solo only system would become so popular that it would threaten the activity levels for the other 7,500 systems?
I'm seeing some good comments and I appreciate you all taking the time to share with me.
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Meng Ren'Du
Garoun Investment Bank Gallente Federation
2
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Posted - 2011.11.24 17:29:00 -
[6] - Quote
Omg I just posted about 4000 character response, but It was lost when i tried to post it.
I'm not retyping that right now.
Happy Thanksgiving everyone!
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Meng Ren'Du
Garoun Investment Bank Gallente Federation
3
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Posted - 2011.11.24 23:36:00 -
[7] - Quote
Okay. Let me try this again.
Just because an idea is simple doesn't mean that it can't be powerful.
See I can do one liners and I can also expound on my thoughts.
How many times have we all heard that the 0.0 space is under populated? How many times have we all heard that the Developers want to try to encourage more 0.0 space activity?
I don't know all that much about Eve. I am fairly new to eve so that much is true. But I do have a very good understanding of human nature.
People fear change - *As witnessed by many comments to this idea* People are influenced by uncertainity and uncertainty breads fear or at a minimum extreme caution. People are creatures of habit.
Many players have the habit of spending most of their time in Hi-Sec space. To change that habit CCP will need to do something different or the status quo will continue.
The idea I have is not an instance, it's just a different type of system; just like Wormholes, deadspace, normal space and the like are different (in theory).
They could even put time limits on how often the system will be open to entry say 30 days once every six months. This should be a solid comprimize for those concerned about ruining the balance of even. Once that 6 month batch of players have experience 1vs1 dogfighting they will be more creative in finding new ways to find them.
Some of you all make it sound like there is only one way to make it in Eve. The way you did. Players like myself who are smart and primarly take calculated risk don't go running off to 0.0 space willy nilly. Because of my first weeks experience just passing through a system to get an item I won't be back to 0.0 for the forseeable future.
Now I am at the point that I am interested in trying some pvp, but I'm not going to waste my limited time jumping around looking for an honorable 1on1 when the blob mob mentality is so pervasive in Eve Universe. I'm not the only one that has these thoughts. Notice the hi concentration of players in Hi-Sec. Call us all carebears or wow transplants if you want, but the basic tenant of any MMO is that the gameplay experience change.
Now I'm not remotely interesting in ruining Eve, but until I started this post I had never heard of Red/Blue (which does sound interesting). The only issue I have with that mirrors a comment by someone in another post that I read earlier today. He said and I agree that he wasn't interested in having his hand held through the early stages of tactics and strategies, he prefers to go at his own pace and figure it out himself.
Is there someone that would like to sound off in support of this idea with some suggestions on how we can improve it? The naysayers are consistant, but seems to be relatively tame in responses so it's pretty safe to jump in. |

Meng Ren'Du
Garoun Investment Bank Gallente Federation
3
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Posted - 2011.11.25 00:17:00 -
[8] - Quote
Mekhana wrote:Please don't give CCP any ideas they might make this a NeX consumable or something.
You ma'am are both beautiful and smart.
I have to say I would probalby be tempted to spend cash on something like that, but then again I'm new so it would be a double whammy to pay for the 1v1 bubble and loose my ship. lol |

Meng Ren'Du
Garoun Investment Bank Gallente Federation
3
|
Posted - 2011.11.25 08:00:00 -
[9] - Quote
Bernie Nator wrote:You want an arena? Ok, let's do this the easy way.
Step 1: Go to Jita 4-4.
Step 2: Put a can with a piece of ammo out.
Step 3: GLORIOUS COMBAT.
But wait, there's more! Let's explore another idea.
Step 1: Go into low sec system.
Step 2: Find another player.
Step 3: GLORIOUS COMBAT.
Oh my, I'm still not done!
Step 1: Find a wormhole.
Step 2: Find someone running an anom.
Step 3: GLORIOUS COMBAT WITH ARENA HAZARDS.
Yep, that about covers it.
Sorry it doesn't
All this is available now to players yet 0.0 space is mostly unpopulated.
Can you proved a step by step that might change the player habits and get them over the uncertainty? Hi-Sec can fights are not the issue. the Issue are:
1. Building confidence in players so that they might adventure out of their comfort zone. 2. Changing the blob mob mentality that limits a sizable number of players willingness to go into low/0.0 space
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Meng Ren'Du
Garoun Investment Bank Gallente Federation
3
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Posted - 2011.11.26 00:01:00 -
[10] - Quote
Arik VanClaw wrote:why not just play on test server? There are already pretty much arenas like this in the test system on SiSi. If you're afraid of losing stuff to uber blobs test server has added advantage of no risk of loss.
Thanks for the helpful comments. I will seriously consider that. But what about the common player habit of spending massive amounts of time in Hi-Sec space and ignoring 0.0
Please consider my post just isn't about me, it's about trying to do something to improve low sec 0.0 player activity.
I've mentioned it numerous times but all replies seem to just want to give me a solution for me..
Please advise, |

Meng Ren'Du
Garoun Investment Bank Gallente Federation
3
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Posted - 2011.11.26 00:01:00 -
[11] - Quote
Arik VanClaw wrote:why not just play on test server? There are already pretty much arenas like this in the test system on SiSi. If you're afraid of losing stuff to uber blobs test server has added advantage of no risk of loss.
double post sorry. |

Meng Ren'Du
Garoun Investment Bank Gallente Federation
4
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Posted - 2011.11.29 23:11:00 -
[12] - Quote
Vyktor Abyss wrote:To be honest I'm against the idea in principle.
Not because of any specifics with your idea (I didn't even read your post), but because part of the reward in the risk versus reward of solo pvp, is when you actually just find and get a decent fight.
To artificially manufacture that experience inherently diminishes its value, and hence ruins that risk versus reward.
I might have an accurate response to your post if I read it.
I don't think having a system that limits targeting and blocks grouping/communications is any more artificial then the way the game is currently structured.
I also encourage at least read one of my post. I'll conside you can probably skip the long one. :)
Did you see what I did there? |

Meng Ren'Du
Garoun Investment Bank Gallente Federation
4
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Posted - 2011.11.30 13:38:00 -
[13] - Quote
Luvvin McHunt wrote:Go on the test server and goto the PvP system and spend a few hours there.
Then you will see why this is a bad idea - except it would be 623649864x worse on TQ.
You will build a battleships or battlecruiser - get dropped by 8 thanatos and die instantly. Repeat.
It's really not as fun in practice as in theory.
Hi, This part is from my original post.
"I really like the idea of fights being ship class specific. for example cruiser vs cruiser, frigate vs frigate, BS vs BS."
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Meng Ren'Du
Garoun Investment Bank Gallente Federation
7
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Posted - 2011.12.02 02:17:00 -
[14] - Quote
Ahrieman wrote:Vimsy Vortis wrote:What part of "sandbox" do people not understand? Apparently, just the "sandbox' part
I Google'd a definition of sandbox game. Can someone explain to me how the idea I have posted breaks these princilple of any of these defintions?
Don't take this be wrong way, but some of you have an false understanding of what sandbox means.
Dictionary
Search Results
Web definitions
An open world is a type of video game level design concept where a player can freely roam a virtual world.
en.wikipedia.org/wiki/Sandbox_game
(Sandbox games) A video game with nonlinear gameplay (sandbox style) presents players with challenges that can be completed in a number of different sequences. ...
en.wikipedia.org/wiki/Sandbox_games
A video game with no linear storyline or specific goal, the player deriving amusement from a range of open-ended interactions or situations
en.wiktionary.org/wiki/sandbox_game
Players are free to go wherever they like within the game environment. These are also referred to as GÇ£free roamGÇ¥ games. The character that you play can navigate around the environment, explore, and complete goals and missions at their own pace. ...
videogametesterjobs1.com/terminology/
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Meng Ren'Du
Garoun Investment Bank Gallente Federation
7
|
Posted - 2011.12.02 23:34:00 -
[15] - Quote
Themick Mccoy wrote:@OP: Honestly, this game is horrible solo, but hey, I like people.
Go play an FPS...or duel someone in world of warcraft.
I like people too, but I have several dilema's holding me back.
1 - i don't like being bossed around by knuckleheads (my leaderships starts to show pretty quickly when people scratch my surface) 2 - I like freedom when it comes to my game time, I don't have alot of free time usually so I tend to already have things in mind to accomplish with my limited time. 3 - I wouldn't mind starting my own Corp, but with my limited game experience and the nature of eve I would be severely disadvantaged.
I do like Eve. I did learn a good lesson with the new crucible patch. Don't buy any ships on day 1. lol. I lost about 180million isk becuase I couldn't wait one day.
comments welcome. I hope everyone is having fun |

Meng Ren'Du
Garoun Investment Bank Gallente Federation
7
|
Posted - 2011.12.03 03:36:00 -
[16] - Quote
Killstealing wrote:(you can do this on the test server, op is a dumb ****)
Takes one to know one. I haven't called anyone names. If you want to disagree thats fine with me, but don't insult my intelligence.
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Meng Ren'Du
Garoun Investment Bank Gallente Federation
8
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Posted - 2011.12.12 23:43:00 -
[17] - Quote
shal ri wrote:after reading all 5 pages here of flame after flame. im sure u already know this is just not goin to happen based on the reponse u have gotten from all the posts. to give u more of an understanding of how pvp works u have to think of it like gambling. ie theres a drake rattin in the belts of a low sec sys. most common question that comes to mind. is it bait? if it is how many ppl should i expect to drop on top of me? whos is flying the drake based on those in local? does he have a cyno? if i find him want can i do to GTFO if **** hits the fan?
all questions that a pvper aks when hunting for his/her kill. ( this is a solo situation by the way ) as much as u think an area just for solo pvp would be good, it takes away from all those great unknows that can happen in low sec/nul sec. ( null sec sucks btw y ppl even go out there is beyond me really the lag is unreal plus the fights are boring as **** )
yes 1v1s are epic, but wat makes them good is the fact that they even happened with all the unknown factors the are involed with the situation. i refer back to the drake. lets say i find the *** rattin away. im in my myrm ( drone boat that gets a bonus to repp amount if u dont alreadly know ) i point him and start to drop my dps on him. he aggros back. during the whole fight in spamming my d-scan to see if anything in in route to help the drake at the same time im watching local for any jump in to help the poor drake about to die by my hand.
all this is being done while in watching my cap use, drones distance from target, how fast he is moving and the dmg he is taking. next common question that comes to mind. ok i have him half shields now is he calling for back up? is the back up a cyno? is there a cloaky ship in route? how many cap boosters do i have left? do i want to sell his loot or keep it? i wonder if i can get his pod?
drakes dies, pod shows up on the overview and pod dies not long after. collect loot. collect corpse. dock make contract of corpse back to player for 10 mill and send kill survey. none of these things can happen in a closed off box arena wheer everything is controlled. try to understand that this is pvp. being outnumbered is the point. coming out on top when the odds are against u is better then a fair *** fest fight where rules are applied.
hence y this is a bad idea.
I really appreciate this post.
I also totally agree with pretty much everything you say...I'm looking to use the 1vs1 system as a stepping stone to improve my skill and confidence enough to venture into 0.0/low sec space.
Let me try an analogy to see if I can convey my point better.
I want to learn to play baskeball, but the only games that are available are on a streetball court that is pretty a free for all.
Think of it this way. If EvE was basketball court and the rule of playing on that court is you have to wager your basketball shoes to play on the court. And depending on the time of day your opponent could be 1 other player or up to 5, and you don't know until you step on the court who is going to put up their shoes as well.
Now if you have friends that you team with I imagine it would be quite fun to step on the court 5x and have 1 or 2 opponents to play against. But people aren't totally dumb and unless they have something as a possible edge they are unlikely to continue to put themself in no win situations. (hence you don't step on the court alone) and in Eve except for some curiosity you don't go to 0.0 space alone. especially without any edge.
I admit I don't have any advantages, I'm getting older and my reflexes are fine, but not as good as they used to be. But i can learn, but not at the rate of a pair of shoes everytime I step on the court...
I like many other newer players don't have any advantages, and until I play the game for a another 2 years won't have any advantages. I'm too old to and have too many entertainment options to waiting in line for two years. The idea of buying a high skill toon goes against my concept and growth philosphy that I follow with almost all the games i've played. From what I can tell, my best option to give me some edge (Improving my 1v1 pvp skill) is a system like i've decribed in previous post.
Sorry if some of you are offended that I'm not interested in giving you another easy kill, but being the serial victim isn't my style.
I hope I didn't lose too many of you switching between Eve proper and my basketball analogy. |
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